Difference between revisions of "Red Metal"

From WLCS
(11/3/2010)
Line 7: Line 7:
 
# Added new test map
 
# Added new test map
 
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one
 
# Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one
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===Map fixes===
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Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&Y = 0; draw to tilesPerScreen). Now draws properly using (startX&Y = positionOffset; < size)
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===Transition System===
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The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon

Revision as of 12:36, 3 November 2010

Overview

Red Metal is a 2D platform shoot 'em up game based off of classics such as Turrican and Ruff 'n' Tumble.

Development Status

11/3/2010

  1. Updated map renderer so now properly renders current view instead of first block of tiles (see below)
  2. Added new test map
  3. Working on new transition system to allow for more custom transitions and multiple transitions instead of a single one

Map fixes

Fixed the old system where it would calculate how many tiles could fit on the screen, but would draw the first tiles of the map instead of the current view (startX&Y = 0; draw to tilesPerScreen). Now draws properly using (startX&Y = positionOffset; < size)

Transition System

The new transition system is coded using the animation class so that now each transition can be its own graphic animation between screens. Also designed to be one way, so when switching between screens, 2 different transitions can be used. Pictures coming soon