Difference between revisions of "IB Computer Science 1"
From WLCS
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'''Agenda:''' | '''Agenda:''' | ||
* [https://drive.google.com/open?id=1s1zAquCP4iF_xO68JnPcziVuv-RzVOwv Group 4 Project Field Trip Logistics!] | * [https://drive.google.com/open?id=1s1zAquCP4iF_xO68JnPcziVuv-RzVOwv Group 4 Project Field Trip Logistics!] | ||
− | * "Top-Down" Game - complete and demo this week | + | * "Top-Down" Game (Robots / Item Collection Game) - complete and demo this week |
** This next game will use a top-down perspective and be a variation of many games that you might have played in the past | ** This next game will use a top-down perspective and be a variation of many games that you might have played in the past | ||
** The keyboard will move the player around (WASD or arrow keys) | ** The keyboard will move the player around (WASD or arrow keys) |
Revision as of 12:22, 2 December 2019
Contents
Monday (12/2/19)
Agenda:
- Group 4 Project Field Trip Logistics!
- "Top-Down" Game (Robots / Item Collection Game) - complete and demo this week
- This next game will use a top-down perspective and be a variation of many games that you might have played in the past
- The keyboard will move the player around (WASD or arrow keys)
- The player must collect 5 or more items on the screen. Collecting all the items wins the game.
- The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
- There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
- The screen wraps around (e.g. player moving off screen to the left appears on the right)
- Additional challenges:
- Robots that collide with each other become disabled "land mines"
- Attack ability so that player can fight back a robot
- Health meter for the player
- Levels that increase in difficulty (e.g. add more robots)
- Warp doors - the player going through the door appears at the other door
- An invincibility or shield power-up item