Computer Science

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Thursday (12/5/13)

Agenda:

  • If you have not completed Scratch - Research Assignment, then you must do so on your own time.
  • Team Design Project
    1. Form teams of 3-4 (there will be both individual and group grades)
    2. Rearrange and sit with your team
    3. Vote on your team's project manager
    4. Team Project Template
      1. Copy the Team Project Template to the project manager's Google Drive
      2. The project manager should then share the document with each of his/her team members
      3. Discuss the different game ideas that each of you have
      4. As a team, discuss and complete in specific detail each of the items on the template
      5. Be prepared to present your project planning document to Mr. Bui
      6. Share the document with Mr. Bui
  • Begin working on your allocated duties
  • Tips for teamwork
    • All team members understand the goals (i.e. tell each other what you're doing)
    • Progress checks and updates (nobody can read your mind!)
    • Your actions affect the team (i.e. you goof up, the team goofs up)
    • Work with each other and not against each other

Tuesday (12/3/13)

Agenda:

Wednesday - Friday (11/27/13-11/29/13)

  • Thanksgiving Break

Tuesday (11/26/13)

Agenda:

  • Demonstrate a completed game that makes use of the webcam
  • Winter Holiday Assembly

Friday (11/22/13)

Agenda:

  • Demo a game that makes use of the camera (examples below)
  • Camera Collector Game
    1. Copy your Dodge game
    2. Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
    3. Change the gameplay so that you need to collect items that are falling
    4. Every time you collect an item, your counter should increase
  • Camera Target Game
    1. A ball should bounce around the screen and you can interact and bounce the ball using the camera
    2. A target should be at one area in the screen
    3. A timer should count down from some number
    4. Every time the ball hits the target, you get a score increase
    5. If the ball is off target and goes "out of bounds" you decrease your score
  • Camera Whac-a-Mole Game
    1. Copy your Whac-a-Mole game so you do not lose it
    2. Instead of having a mallet follow the mouse around, people in the camera will hit the moles
    3. Change the gameplay such that when somebody in the camera smacks a mole, the mole disappears and points are given

Wednesday (11/20/13)

Agenda:

  • Demo completed Dodge game
  • Scratch & the webcam
    • Turning on the Camera
    • Camera transparency
    • Motion and direction on the sprite
    • When motion > # block
  • Camera Collector Game
    1. Copy your Dodge game
    2. Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
    3. Change the gameplay so that you need to collect items that are falling
    4. Every time you collect an item, your counter should increase
  • Camera Target Game
    1. A ball should bounce around the screen and you can interact and bounce the ball using the camera
    2. A target should be at one area in the screen
    3. A timer should count down from some number
    4. Every time the ball hits the target, you get a score increase
    5. If the ball is off target and goes "out of bounds" you decrease your score

Monday (11/18/13)

Agenda:

Thursday (11/14/13)

Agenda:

Tuesday (11/12/13)

Agenda:

Thursday (11/7/13)

Monday (11/4/13)

Agenda:

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