Difference between revisions of "Computer Science"

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== Tuesday (9/25/12) ==
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== Archives ==
'''Agenda:'''
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* CS1 - 1819 (Poland) - APS Canvas
* Basic Frogger Game
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* CS1 - 1718 (Poland) - APS Canvas
*# Give your game a simple background
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* CS1 - 1617 (Poland) - Google Classroom
*# Have your stage play some background music
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** [https://docs.google.com/a/apsva.us/document/d/1VnXYBgVIABKBGVYNuoQQ6E_6kUzcNah2TFlM5QgTOW0/edit?usp=sharing 2017 Syllabus]
*# You will need several sprites.
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* [https://sites.google.com/a/apsva.us/ocopcompsci/ CS1 - 1516 (MacLeod)]
*# 1 player sprite will be the player and it will cross the screen by using the keyboard. 
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* [[CS1 - 1415]]
*# 3-5 enemy sprites will be used to move back and forth horizontally or vertically across the screen (the number depends on how big you make them)
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* [[CS1 - 1314]]
*# When you play your game, you want to cross the entire screen without hitting the enemy sprites.
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* [[CS1 - 1213]]
*# Start the player off with 3 lives (HINT: use a variable)
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* [[CS1 - 1112]]
*# If you hit any of the enemy sprites:
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* [[CS1 - 1011]]
*## Subtract one life away
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* [[CS1 - 0910]]
*## Play a sound effect of getting hit
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* [[CS1 - 0809]]
*## Say "Ouch!"
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* [http://www.paulbui.net/wl0708/cs1 CS1 - 0708]
*## Move the player back to its starting location
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* [http://www.paulbui.net/wl0607/cs1/schedule.html CS1 - 0607]
*# If lives hits 0, then say "Game Over" and end the game
 
*## Play a sound effect for the "Game Over"
 
*# If the player reaches the other side of the screen, then say "You win!"
 
*## Play a sound effect for winning
 
*#* Hint: You can use all sorts of different ways to detect how you hit the other side of the screen
 
*#* Create a long sprite that you detect hitting OR...
 
*#* Check the y-coordinate of the sprite and if it is greater than the upper bound of the screen
 
 
 
== Friday (9/21/12) ==
 
'''Warmup:'''
 
* Create a Scratch program that has a ball that bounces around on the screen
 
 
 
'''Agenda:'''
 
* Complete your Animations and Evaluations
 
* Introduction to Basic Game Programming
 
*# Start game
 
*# Run forever (game loop)
 
*# Include rules in your game loop
 
*# Do the above for every sprite
 
* Introduction to Conditionals
 
** Booleans - things that are True or False
 
** if statement blocks
 
** if-else statement blocks
 
* Introduction to Variables
 
* Avoidance Game Example
 
*# Add a background to the example
 
*# Change the sprites
 
*# Add a lives variable that starts at 10 when you start the game
 
*# If the player touches the ball, then decrease lives by 1
 
*# Add another if that checks if lives is equal to 0
 
*#* If so, say Game Over and end the game (stop all scripts)
 
* Begin work on your Basic Frogger Game
 
*# Give your game a simple background
 
*# Have your stage play some background music
 
*# You will need several sprites.
 
*# 1 player sprite will be the player and it will cross the screen by using the keyboard. 
 
*# 3-5 enemy sprites will be used to move back and forth horizontally or vertically across the screen (the number depends on how big you make them)
 
*# When you play your game, you want to cross the entire screen without hitting the enemy sprites.
 
*# Start the player off with 3 lives (HINT: use a variable)
 
*# If you hit any of the enemy sprites:
 
*## Subtract one life away
 
*## Play a sound effect of getting hit
 
*## Say "Ouch!"
 
*## Move the player back to its starting location
 
*# If lives hits 0, then say "Game Over" and end the game
 
*## Play a sound effect for the "Game Over"
 
*# If the player reaches the other side of the screen, then say "You win!"
 
*## Play a sound effect for winning
 
*#* Hint: You can use all sorts of different ways to detect how you hit the other side of the screen
 
*#* Create a long sprite that you detect hitting OR...
 
*#* Check the y-coordinate of the sprite and if it is greater than the upper bound of the screen
 
 
 
== Wednesday (9/19/12) ==
 
'''Agenda:'''
 
* CSTA Survey
 
* Animation Evaluations
 
*# Bring up your animation and make sure it plays with a single-click of the green flag.
 
*# Receive an evaluation sheet from Mr. Bui
 
*# Be sure to put your name at the top.  As we go around evaluating each others' animations, leave your evaluation sheet sitting at your computer.
 
*# At the gong, go to another computer and play the animation
 
*# Complete an evaluation on the original author's evaluation sheet.  Be sure you write your name on the author's evaluation sheet.
 
*# There will be a gong every 5 minutes
 
*# At the end of class, your computer should have 3 evaluations by other people.
 
* More Control Blocks
 
** Repeat X times
 
** Forever block
 
* Bouncing sprites animation
 
*# Your Scratch program should have at least 5 different sprites
 
*# When the program starts, each sprite should point in a random direction
 
*# Each sprite should then continuously move around, bouncing off the edges
 
*# Try out some different things like pen actions and color changes
 
 
 
== Monday (9/17/12) ==
 
'''Agenda:'''
 
* Scratch Review
 
* Broadcast and When I Receive blocks
 
* Complete your Sprite Animations
 
** Create an animation that retells a movie/story in simplified terms. In your animation, you must employ the following:
 
** Background image
 
** Sprites that move around
 
** Sprites that change costume
 
** Sprites and say/think
 
** A graphic or size effect being applied to sprites
 
** A sound should be played
 
 
 
* We will demo the animations to each other next class
 
 
 
== Thursday (9/13/12) ==
 
'''Warmup:'''
 
* Bring up your [[Scratch - Moving and Drawing Assignment]]
 
* Make sure you have completed and demonstrated it to Mr. Bui
 
 
 
'''Agenda:'''
 
* Key pressing
 
* Sounds (you will need to use headphones for this unit!)
 
** Downloading a sound (e.g. Mario sound clips)
 
** Record your own sound
 
** Playing sounds in Scratch
 
* Complete and demo [[Scratch - Sound Board Assignment]]
 
* Sprite Looks
 
** Changing costumes
 
** Saying and Thinking
 
** Graphics and Size effects
 
* Wait command
 
* Sprite Look Practice - Create an animation that retells a movie/story in simplified terms.  In your animation, you must employ the following:
 
** Background image
 
** Sprites that move around
 
** Sprites that change costume
 
** Sprites and say/think
 
** A graphic or size effect being applied to sprites
 
** A sound should be played
 
 
 
== Tuesday (9/11/12) ==
 
'''Warmup:'''
 
* Use Google Image Search to find a school-appropriate image that you would like to use as a sprite. Don't worry if you need to crop (cut out the image.)
 
 
 
'''Agenda:'''
 
* Introduction to Scratch
 
** Sprites and costumes
 
** Basic movement
 
** Pen
 
* Complete and demo [[Scratch - Moving and Drawing Assignment]]
 
 
 
== Friday (9/7/12) ==
 
'''Warmup:'''
 
# Bring up your responses from the "Defining computer science" activity at the end of last class
 
# Review your responses
 
# Define the term: "to compute" or "computation" in your "Defining computer science" google doc
 
# Now, try to define the term "computer science"
 
 
 
'''Agenda:'''
 
* "What is computer science?" discussion
 
* Different fields in computer science
 
* How do we solve problems?
 
*# Pair up
 
*# One partner should create a google doc
 
*# Write both partners names at the top
 
*# Don't forget to share the document with [[Image:BuiEmail.bmp]]
 
*# Write out the steps involved in making a PB&J sandwich
 
* Share sandwich stories
 
* What lessons/problems did we run into?
 
* What does ''programming'' mean?
 
* Introduction to Scratch
 
** Sprites (costumes and direction)
 
** Basic movement
 
** Pen
 
* [[Scratch - Moving and Drawing Assignment]]
 
 
 
'''Homework:'''
 
* Signed syllabus sheet due by the end of next week (9/16/11).  You may turn it in anytime before then.
 
 
 
== Wednesday (9/5/12) ==
 
'''Warmup:'''
 
* If you have not done so, complete the [http://spreadsheets.google.com/viewform?key=p6_k1SMbS2zvMHJNJBBkFPA Student Survey]
 
 
 
'''Agenda:'''
 
* Misc logistics
 
** 20/10 no pass policy
 
** Location of bathrooms
 
** Sign in/out sheets
 
* Introductions
 
* [[Computer Science I Syllabus]]
 
* IT Resources for Students (UserID: StudentID# and Password: Birthday)
 
** Google Apps - [http://www.apsva.us/google http://www.apsva.us/google]
 
** Dropbox - [http://www.dropbox.com http://www.dropbox.com]
 
** etc.
 
* Defining computer science:
 
*# Write your name the top of the Google Doc
 
*# List people/things/systems that use computers (e.g. air traffic control)
 
*# For each of the above people/things/systems, write down the information/data that they use (e.g. flight information)
 
*# List things you have done in any science class
 
*# Define the term: "to compute" or "computation"
 
*# Share the document with [[Image:BuiEmail.bmp]]
 
 
 
'''Homework:'''
 
* Signed syllabus sheet due by the end of next week (9/14/11).  You may turn it in anytime before then.
 
 
 
== Tuesday (9/4/12) ==
 
* Introductions
 
* Name cards
 
* Lab setup/config
 
** Login username is your first initial and lastname (e.g. pbui)
 
** Your password is your student ID number
 
** Go to Apple (upper left) -> System Preferences -> Accounts -> Change Password
 
** Acceptable-use policies apply in this lab!
 
* Complete the [http://spreadsheets.google.com/viewform?key=p6_k1SMbS2zvMHJNJBBkFPA Student Surveys]
 

Latest revision as of 11:04, 13 November 2018

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