Difference between revisions of "Computer Science"

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== Thursday - Friday (11/3/11 - 11/4/11) ==
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== Archives ==
'''Agenda:'''
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* CS1 - 1819 (Poland) - APS Canvas
* 1st Quarter Exams and makeups
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* CS1 - 1718 (Poland) - APS Canvas
* Demo [[Whac-A-Mole game]] (last grade of the quarter)
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* CS1 - 1617 (Poland) - Google Classroom
* Try naming as many video game systems and who made them chronologically
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** [https://docs.google.com/a/apsva.us/document/d/1VnXYBgVIABKBGVYNuoQQ6E_6kUzcNah2TFlM5QgTOW0/edit?usp=sharing 2017 Syllabus]
* Rise of the Video Game: Part 1
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* [https://sites.google.com/a/apsva.us/ocopcompsci/ CS1 - 1516 (MacLeod)]
 
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* [[CS1 - 1415]]
== Tuesday - Thursday (11/1/11 - 11/3/11) ==
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* [[CS1 - 1314]]
'''Agenda:'''
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* [[CS1 - 1213]]
* 1st Quarter Exams and makeups
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* [[CS1 - 1112]]
* Demo [[Whac-A-Mole game]] (last grade of the quarter)
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* [[CS1 - 1011]]
 
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* [[CS1 - 0910]]
== Monday (10/31/11) ==
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* [[CS1 - 0809]]
'''Agenda:'''
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* [http://www.paulbui.net/wl0708/cs1 CS1 - 0708]
* Demo [[Whac-A-Mole game]]
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* [http://www.paulbui.net/wl0607/cs1/schedule.html CS1 - 0607]
* Demo missing assignments
 
* 1st Quarter Exam review?
 
 
 
== Thursday - Friday (10/27/11 - 10/28/11) ==
 
'''Agenda:'''
 
* 1st Period - 1st Quarter Exam on Friday (10/28/11) - Follow the directions on the handout.
 
*# '''Write your name on the handout'''
 
*# '''Return the handout at the end of class.  You will not receive credit without it'''
 
* 3rd Period - Review for the 1st Quarter Exam, which is on Tuesday/Wednesday (11/1/11 - 11/2/11)
 
* Complete [[Whac-A-Mole game]]
 
 
 
== Monday - Wednesday (10/24/11 - 10/26/11) ==
 
'''Agenda:'''
 
* 1st Quarter Exam Review
 
** Comprised of concepts that we have done in any of our Scratch projects
 
** Closed-person, open-book, open-note
 
** You will e-mail your program in at the end of class
 
** [[Scratch - Moving and Drawing Assignment]]
 
** [[Scratch - Sound Board Assignment]]
 
** Animations with dialog, costume changes, and graphic effects
 
** Avoidance Game (see 9/26/11)
 
** Frogger (see 9/28/11)
 
** [[Item collection game]]
 
** [[Robot game]]
 
** [[Whac-A-Mole game]]
 
* Complete [[Whac-A-Mole game]]
 
 
 
== Wednesday - Thursday (10/19/11 - 10/20/11) ==
 
'''Warmup:'''
 
# Google "logical and" and decipher what it means
 
# Google "logical or" and decipher what it means
 
* Hint: You may have learned these in geometry class...
 
 
 
'''Agenda:'''
 
* Complete and demo [[Robot game]].  Make sure you have all the required components.
 
* Begin working on [[Whac-A-Mole game]]
 
 
 
== Monday - Tuesday (10/17/11 - 10/18/11) ==
 
'''Agenda:'''
 
* Demo [[Item collection game]]
 
* Complete and demo [[Robot game]]. Make sure you have all the required components.
 
* If you have completed [[Robot game]], then try implementing some of its "advanced features"
 
 
 
== Tuesday - Friday (10/11/11 - 10/14/11) ==
 
'''Agenda:'''
 
* Upcoming Games List (tentative)
 
** Frogger
 
** Item Collection - collect items and avoid mines
 
** Robot - enemy robot follows you around
 
** Whac-a-Mole
 
** Dodge - dangerous items fall from the sky
 
** Pong
 
** Pac Man
 
** Tron
 
** Brick Breaker (Breakout)
 
** Space Invaders
 
** Asteroids
 
** Missile Command
 
** Any others?
 
* Complete and demo [[Item collection game]]
 
* Begin working on [[Robot game]]
 
 
 
== Thursday - Friday (10/6/11 - 10/7/11) ==
 
'''Agenda:'''
 
* Complete and demo [[Item collection game]]
 
 
 
== Wednesday (10/5/11) ==
 
'''Warmup:'''
 
# Open TextEdit or MS Word
 
# With a partner, come up with a list of as many game features as you can
 
 
 
'''Agenda:'''
 
* Commonalities between games
 
* [[Item collection game]]
 
** Player moves around
 
** Player can pickup items
 
** Player avoids "mines"
 
** Player wins when all items are picked up
 
** Player loses when he/she hits a mine
 
 
 
== Monday - Tuesday (10/3/11 - 10/4/11) ==
 
'''Agenda:'''
 
* Complete your Frogger Game, and demo to Mr. Bui
 
* If you are done with basic Frogger, then try implementing the following advanced features:
 
*# Background music
 
*# Sounds when you move the frog
 
*# The enemy sprites constantly change costume back and forth (makes it look like they're moving)
 
*# Health/Lives power-up (when picked up, you get a new life)
 
*# Increasingly difficult levels
 
 
 
== Wednesday - Friday (9/28/11 - 9/30/11) ==
 
'''Agenda:'''
 
* Begin work on your Basic Frogger Game
 
*# Give your game a simple background
 
*# You will need several sprites.
 
*# 1 player sprite will be the player and it will cross the screen by using the keyboard. 
 
*# 3-5 enemy sprites will be used to move back and forth vertically across the screen (the number depends on how big you make them)
 
*# When you play your game, you want to cross the entire screen without hitting the enemy sprites.
 
*# Start the player off with 3 lives (HINT: use a variable)
 
*# If you hit any of the enemy sprites:
 
*## Subtract one life away
 
*## Say "Ouch!"
 
*## Move the player back to its starting location
 
*# If lives hits 0, then say "Game Over" and end the game
 
*# If the player reaches the other side of the screen, then say "You win!"
 
*#* Hint: You can use all sorts of different ways to detect how you hit the other side of the screen
 
*#* Create a long sprite that you detect hitting OR...
 
*#* Check the y-coordinate of the sprite and if it is greater than the upper bound of the screen
 
 
 
== Monday - Tuesday (9/26/11 - 9/27/11) ==
 
'''Agenda:'''
 
* Complete your Animations and Evaluations
 
* Introduction to Basic Game Programming (Coin Toss)
 
*# Start game
 
*# Run forever (game loop)
 
*# Include rules in your game loop
 
*# Do the above for every sprite
 
* Ask and Wait
 
* Introduction to Conditionals
 
** Booleans - things that are True or False
 
** if statement blocks
 
** if-else statement blocks
 
* Go to Mouse X and Y
 
* Introduction to Variables
 
* Avoidance Game Example
 
*# Add a background to the example
 
*# Change the sprites
 
*# Add a lives variable that starts at 10 when you start the game
 
*# If the player touches the ball, then decrease lives by 1
 
*# Add another if that checks if lives is equal to 0
 
*#* If so, say Game Over and end the game (stop all scripts)
 
 
 
== Back to School Night (9/26/11) ==
 
* [[Media:B2snCS1.ppt]]
 
 
 
== Monday (9/26/11) ==
 
'''Agenda:'''
 
* Complete your Animations and Evaluations
 
* Introduction to Basic Game Programming
 
*# Start game
 
*# Run forever (game loop)
 
*# Include rules in your game loop
 
*# Do the above for every sprite
 
* Introduction to Conditionals
 
** Booleans - things that are True or False
 
** if statement blocks
 
** if-else statement blocks
 
* Introduction to Variables
 
 
 
== Friday (9/23/11) ==
 
'''Warmup:'''
 
# We will experiment with using the 'next costume' block
 
# Copy the Scratch program on the board
 
# What illusion have we created?
 
 
 
'''Agenda:'''
 
* Animation Evaluations
 
*# Bring up your animation and make sure it plays with a single-click of the green flag.
 
*# Receive an evaluation sheet from Mr. Bui
 
*# Be sure to put your name at the top.  As we go around evaluating each others' animations, leave your evaluation sheet sitting at your computer.
 
*# At the gong, go to another computer and play the animation
 
*# Complete an evaluation on the original author's evaluation sheet.  Be sure you write your name on the author's evaluation sheet.
 
*# There will be a gong every 5 minutes
 
*# At the end of class, your computer should have 3 evaluations by other people.
 
 
 
== Tuesday - Thursday (9/20/11 - 9/22/11) ==
 
'''Warmup:'''
 
# Make one sprite move and bounce from left to right across the screen
 
# Make another sprite move and bounce from top to bottom across the screen
 
 
 
'''Agenda:'''
 
* Sprite Looks
 
** Changing costumes
 
** Saying and Thinking
 
** Graphics and Size effects
 
* Wait command
 
* Sprite Look Practice - Create an animation that retells a movie/story in simplified terms.  In your animation, you must employ the following:
 
** Background image
 
** Sprites that move around
 
** Sprites that change costume
 
** Sprites and say/think
 
** A graphic or size effect being applied to sprites
 
 
 
== Friday - Monday (9/16/11 - 9/19/11) ==
 
'''Warmup:'''
 
* Copy the Scratch program that Mr. Bui has posted on the board
 
* Do you see a pattern?
 
* What do you think we can do to simplify the code?
 
 
 
'''Agenda:'''
 
* Demo [[Scratch - Moving and Drawing Assignment]]
 
* Demo [[Scratch - Sound Board Assignment]]
 
* Iteration / Repeating
 
* Iteration Practice Assignment
 
** Create a Scratch program that uses the '''repeat''' block to draw a staircase
 
** Create a Scratch program that draws a circle (HINT: Repeat 360 times turning and moving)
 
** Create a Scratch program that repeatedly draws squares across the screen
 
 
 
== Thursday (9/15/11) ==
 
'''Warmup:'''
 
* Take out your headphones or borrow a pair of headphones from Mr. Bui
 
* Plug in the headphones to the backside of your computer
 
 
 
'''Agenda:'''
 
* Demo your [[Scratch - Moving and Drawing Assignment]]
 
* Key pressing
 
* Sounds
 
** Downloading a sound (e.g. Mario sound clips)
 
** Record your own sound
 
** Playing sounds in Scratch
 
* [[Scratch - Sound Board Assignment]]
 
 
 
== Tuesday - Wednesday (9/13/11 - 9/14/11) ==
 
'''Warmup:'''
 
* Use Google Image Search to find a school-appropriate image that you would like to use as a sprite.  Don't worry if you need to crop (cut out the image.)
 
 
 
'''Agenda:'''
 
* Introduction to Scratch
 
** Sprites (costumes and direction)
 
** Basic movement
 
** Pen
 
* [[Scratch - Moving and Drawing Assignment]]
 
* Please bring headphones/earphones to your next class
 
 
 
== Friday - Monday (9/8/11 - 9/12/11) ==
 
* How do we solve problems?
 
*# Pair up
 
*# Write out the steps involved in making a PB&J sandwich.
 
*# How many steps are necessary in making a PB&J sandwich?
 
* Share sandwich stories
 
* What lessons/problems did we run into?
 
* What does ''programming'' mean?
 
* Introduction to Scratch
 
 
 
== Wednesday - Thursday (9/7/11 - 9/7/11) ==
 
'''Warmup:'''
 
* If you have not done so, complete the [http://spreadsheets.google.com/viewform?key=p6_k1SMbS2zvMHJNJBBkFPA Student Survey]
 
 
 
'''Agenda:'''
 
* Introductions
 
* Misc logistics
 
** 20/10 no pass policy
 
** Location of bathrooms
 
** Sign in/out sheets
 
* [[Computer Science I Syllabus]]
 
* IT Resources for Students (UserID: StudentID# and Password: Birthday)
 
** Google Apps - [http://www.apsva.us/google http://www.apsva.us/google]
 
** School Web Lockers - [http://wlhs.schoolweblockers.com http://wlhs.schoolweblockers.com]
 
** Blackboard - [http://apsva.blackboard.com http://apsva.blackboard.com]
 
* What is computer science?
 
# List people/things/systems that use computers (e.g. air traffic control)
 
# For each of the above people/things/systems, write down the information that they use (e.g. flight information)
 
# List things you have done in any science class
 
# Define the term: "to compute" or "computation"
 
# Share the document with [[Image:BuiEmail.bmp]]
 
 
 
'''Homework:'''
 
* Signed syllabus sheet due by the end of next week (9/16/11).  You may turn it in anytime before then.
 
 
 
== Tuesday - Thursday (9/6/11 - 9/8/11) ==
 
* Introductions
 
* Name cards
 
* Lab setup/config
 
** Login username is your first initial and lastname (e.g. pbui)
 
** Your password is your student ID number
 
** Go to Apple (upper left) -> System Preferences -> Accounts -> Change Password
 
** Acceptable-use policies apply in this lab!
 
* Complete the [http://spreadsheets.google.com/viewform?key=p6_k1SMbS2zvMHJNJBBkFPA Student Surveys]
 

Latest revision as of 11:04, 13 November 2018

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