Difference between revisions of "Computer Science"

From WLCS
(Wednesday (11/20/13))
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== Friday (11/22/13) ==
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'''Agenda:'''
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* Demo a game that makes use of the camera (examples below)
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* Camera Collector Game
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*# Copy your Dodge game
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*# Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
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*# Change the gameplay so that you need to collect items that are falling
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*# Every time you collect an item, your counter should increase
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* Camera Target Game
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*# A ball should bounce around the screen and you can interact and bounce the ball using the camera
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*# A target should be at one area in the screen
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*# A timer should count down from some number
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*# Every time the ball hits the target, you get a score increase
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*# If the ball is off target and goes "out of bounds" you decrease your score
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== Wednesday (11/20/13) ==
 
== Wednesday (11/20/13) ==
 
'''Agenda:'''
 
'''Agenda:'''

Revision as of 08:17, 22 November 2013

Friday (11/22/13)

Agenda:

  • Demo a game that makes use of the camera (examples below)
  • Camera Collector Game
    1. Copy your Dodge game
    2. Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
    3. Change the gameplay so that you need to collect items that are falling
    4. Every time you collect an item, your counter should increase
  • Camera Target Game
    1. A ball should bounce around the screen and you can interact and bounce the ball using the camera
    2. A target should be at one area in the screen
    3. A timer should count down from some number
    4. Every time the ball hits the target, you get a score increase
    5. If the ball is off target and goes "out of bounds" you decrease your score

Wednesday (11/20/13)

Agenda:

  • Demo completed Dodge game
  • Scratch & the webcam
    • Turning on the Camera
    • Camera transparency
    • Motion and direction on the sprite
    • When motion > # block
  • Camera Collector Game
    1. Copy your Dodge game
    2. Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
    3. Change the gameplay so that you need to collect items that are falling
    4. Every time you collect an item, your counter should increase
  • Camera Target Game
    1. A ball should bounce around the screen and you can interact and bounce the ball using the camera
    2. A target should be at one area in the screen
    3. A timer should count down from some number
    4. Every time the ball hits the target, you get a score increase
    5. If the ball is off target and goes "out of bounds" you decrease your score

Monday (11/18/13)

Agenda:

Thursday (11/14/13)

Agenda:

Tuesday (11/12/13)

Agenda:

Thursday (11/7/13)

Monday (11/4/13)

Agenda:

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