Difference between revisions of "Computer Science"
From WLCS
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+ | == Friday (11/22/13) == | ||
+ | '''Agenda:''' | ||
+ | * Demo a game that makes use of the camera (examples below) | ||
+ | * Camera Collector Game | ||
+ | *# Copy your Dodge game | ||
+ | *# Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth) | ||
+ | *# Change the gameplay so that you need to collect items that are falling | ||
+ | *# Every time you collect an item, your counter should increase | ||
+ | * Camera Target Game | ||
+ | *# A ball should bounce around the screen and you can interact and bounce the ball using the camera | ||
+ | *# A target should be at one area in the screen | ||
+ | *# A timer should count down from some number | ||
+ | *# Every time the ball hits the target, you get a score increase | ||
+ | *# If the ball is off target and goes "out of bounds" you decrease your score | ||
+ | |||
== Wednesday (11/20/13) == | == Wednesday (11/20/13) == | ||
'''Agenda:''' | '''Agenda:''' |
Revision as of 08:17, 22 November 2013
Contents
Friday (11/22/13)
Agenda:
- Demo a game that makes use of the camera (examples below)
- Camera Collector Game
- Copy your Dodge game
- Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
- Change the gameplay so that you need to collect items that are falling
- Every time you collect an item, your counter should increase
- Camera Target Game
- A ball should bounce around the screen and you can interact and bounce the ball using the camera
- A target should be at one area in the screen
- A timer should count down from some number
- Every time the ball hits the target, you get a score increase
- If the ball is off target and goes "out of bounds" you decrease your score
Wednesday (11/20/13)
Agenda:
- Demo completed Dodge game
- Scratch & the webcam
- Turning on the Camera
- Camera transparency
- Motion and direction on the sprite
- When motion > # block
- Camera Collector Game
- Copy your Dodge game
- Integrate camera blocks so that your player is controlled by the camera (you can push the player back and forth)
- Change the gameplay so that you need to collect items that are falling
- Every time you collect an item, your counter should increase
- Camera Target Game
- A ball should bounce around the screen and you can interact and bounce the ball using the camera
- A target should be at one area in the screen
- A timer should count down from some number
- Every time the ball hits the target, you get a score increase
- If the ball is off target and goes "out of bounds" you decrease your score
Monday (11/18/13)
Agenda:
- Demo your completed Dodge game
Thursday (11/14/13)
Agenda:
- Work on Dodge game
- Be sure to add advanced features when you have completed the Dodge game
Tuesday (11/12/13)
Agenda:
- Demo any missing Whac-A-Mole game
- Review Scratch - Cloning
- Wait until block
- Health meter notes
- Work on Dodge game - be sure to use cloning
- CS Student Pages
Thursday (11/7/13)
- Complete and demo Whac-A-Mole game
- VA Workplace Readiness Skills Assessment
- Pretest - Complete the VA WRS Benchmark Test (53 mins)
- Complete the VA WRS Skills Pre-test
- Submit your score to Mr. Bui through the survey
- Read Scratch - Cloning
- Experiment and play with cloning
Monday (11/4/13)
Agenda:
- Demo missing assignments
- Work on Whac-A-Mole game