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− | == Friday (1/10/20) ==
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− | '''Agenda:'''
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− | * Demonstrate a Brick Breaker game that uses arrays of objects
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− | ** [] single dimensional array of objects gives you partial credit
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− | ** [][] two-dimensional array of objects gives you full credit
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− | ** Challenge: implement a two-dimensional grid of Bricks using a single dimensional array (Hint: You determine row and column number from the object's index and how many Bricks are in a row)
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− | * ButtonGrid --> Simple [http://minesweeperonline.com/ Minesweeper]
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− | ** We will first create a single Button object that can be pressed in and out (pressed and depressed)
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− | *** What appropriate characters (instance variables) should we have for a Button?
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− | *** What appropriate behaviors (methods) should we have for a Button?
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− | ** We will then create a row of Button objects that can be pressed in and out
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− | ** We will then create a simple grid of Button objects on the screen
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− | * Design and implement a simple version of Minesweeper
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− | ** What do you want to call each of the objects on the screen?
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− | ** What instance variables should they have?
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− | ** What methods should they have?
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− | ** What variables or data structures are necessary for our game?
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− | ** What steps are necessary to setup and initialize the game?
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− | ** How do you lose? and check for this?
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− | ** How do you win? and check for this?
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− | == Wednesday (1/8/20) ==
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− | '''Warmup:'''
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− | # Take out a piece of paper
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− | # Draft the layout of one or more rows of Brick
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− | #* Include the x-y coordinates of each Brick
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− | #* Include the dimensions of the window, each Brick, and any gaps
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− | #* Number each Brick from 0, 1, 2, etc. horizontally (top-most left Brick is 0)
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− | # Find a pattern!
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− | '''Agenda:'''
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− | * for-loop initialization tricks
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− | * Two-dimensional for-loop tricks
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− | * boolean checkWin(Brick[] bricks) method
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− | ** What are the different ways to determine if a we have cleared all the Brick objects?
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− | * Re-implement Brick Breaker such that it utilizes an array of Brick objects
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− | ** Be sure to create a new sketch and do *not* to lose or overwrite your old program
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− | ** Implement a one row of Brick in your object arrays Brick Breaker
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− | ** Implement and demonstrate a multi-row Brick Breaker game that has winning and losing
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− | == Monday (1/6/20) ==
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− | '''Agenda:'''
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− | * Re-familiarize yourself with everything
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− | * [https://csteachers.org/page/csta-acm-cutler-bell-prize CSTA/ACM Cutler-Bell Scholarship]
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− | * Object-oriented programming review
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− | * Brick Breaker (bad) demo and debrief
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− | * '''null''' keyword review
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− | * Arrays of objects
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− | ** Object array instantiation (creation)
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− | ** Object array initialization
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− | ** Object array usage
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− | ** Iteration through an object array
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− | * for-loop initialization tricks
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− | * Two-dimensional for-loop tricks
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− | * Re-implement Brick Breaker such that it utilizes an array of Brick objects
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− | ** Be sure to create a new sketch and do *not* to lose or overwrite your old program
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− |
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− | == [[APCS - 1920 - December]] ==
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− | == [[APCS - 1920 - November]] ==
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− | == [[APCS - 1920 - October]] ==
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− | == [[APCS - 1920 - September]] ==
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| == [[APCS - Archives]] == | | == [[APCS - Archives]] == |