Difference between revisions of "AP Computer Science"

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== Monday (1/6/20) ==
 
'''Agenda:'''
 
* Re-familiarize yourself with everything
 
* [https://csteachers.org/page/csta-acm-cutler-bell-prize CSTA/ACM Cutler-Bell Scholarship]
 
* Object-oriented programming review
 
* Brick Breaker (bad) demo and debrief
 
* '''null''' keyword review
 
* Arrays of objects
 
** Object array instantiation (creation)
 
** Object array initialization
 
** Object array usage
 
** Iteration through an object array
 
* for-loop initialization tricks
 
* Two-dimensional for-loop tricks
 
* Re-implement Brick Breaker such that it utilizes an array of Brick objects
 
** Be sure to create a new sketch and do *not* to lose or overwrite your old program
 
 
== Tuesday - Thursday (12/17/19 - 12/19/19) ==
 
'''Agenda:'''
 
* Complete and demo Brick Breaker
 
* Rectangle-circle collision detection
 
** https://yal.cc/rectangle-circle-intersection-test/
 
** Read above
 
** ...but wait...what about the corners? (Hint: Use our circle-circle collision resolution)
 
** http://flatredball.com/documentation/tutorials/math/circle-collision/
 
* Brick Breaker description
 
*# Ball bounces around the screen and off of bricks and the paddle
 
*# Paddle that moves along the x-axis by following the mouse (lookup mouseX and mouseY)
 
*# Row of Bricks at the top of the screen
 
*#* Bricks disappear if they are hit by the ball
 
*# Lose if ball goes past the bottom of the screen
 
*# Win if all bricks are gone
 
* '''null''' keyword
 
* Arrays of objects
 
** Object array instantiation (creation)
 
** Object array initialization
 
** Object array usage
 
** Iteration through an object array
 
 
== Friday (12/13/19) ==
 
'''Agenda:'''
 
* Circle and Brick intersection test program
 
** Create a small Processing program to test out the math between the intersection a circle and rectangle
 
** Use variables for everything
 
** https://yal.cc/rectangle-circle-intersection-test/
 
* Complete Brick class definition
 
* Brick Breaker description
 
*# Ball bounces around the screen and off of bricks and the paddle
 
*# Paddle that moves along the x-axis by following the mouse
 
*# Row of Bricks at the top of the screen
 
*#* Bricks disappear if they are hit by the ball
 
*# Lose if ball goes past the bottom of the screen
 
*# Win if all bricks are gone
 
 
== Monday - Wednesday (12/9/19 - 12/11/19) ==
 
'''Agenda:'''
 
* Processing review
 
** Bouncing Ball
 
** Brick Breaker
 
* Class construction and object usage
 
** [https://repl.it/@paulbui/Ball-class-notes Ball class notes]
 
** Brick objects for Brick Breaker
 
*** What instance variables (attributes) should a Brick have?
 
*** What methods (behaviors) should a Brick have?
 
* Circle and Brick intersection test program
 
** Create a small Processing program to test out the math between the intersection a circle and rectangle
 
** Use variables for everything
 
* [https://drive.google.com/open?id=1ks5B3fsnGCX_utk_Adxt1cQtPtUsNtNVENb9swCaHpo Object usage slides]
 
* [https://docs.google.com/presentation/d/1hb_8wMUlQQl7W-JF2f3gax021yDHLkLENJYy0fUMGy8/edit?usp=sharing Classes slides]
 
 
== Thursday (12/5/19) ==
 
'''Agenda:'''
 
* Test 10 questions?
 
* Activity 12 check
 
* Coming soon...Processing review
 
** Bouncing Ball
 
** Brick Breaker
 
 
== Tuesday (12/3/19) ==
 
'''Agenda:'''
 
* Java Methods & Strings quiz
 
* Repl.it reminder - all assignments should be completed by now
 
* Multiple Variable Declarations
 
* Overloaded Methods
 
** Exercises & Examples
 
** Why would we want to overload methods?
 
* Complete Activity 12: Optional Arguments
 
 
== [[APCS - 1920 - November]] ==
 
== [[APCS - 1920 - October]] ==
 
== [[APCS - 1920 - September]] ==
 
 
== [[APCS - Archives]] ==
 
== [[APCS - Archives]] ==

Latest revision as of 08:28, 13 September 2023