IB Computer Science 1
From WLCS
Contents
- 1 Monday (12/2/19)
- 2 Wednesday - Friday (11/27/19 - 11/29/19)
- 3 Monday (11/25/19)
- 4 Thursday (11/21/19)
- 5 Tuesday - Thursday (11/19/19 - 11/21/19)
- 6 Friday (11/15/19)
- 7 Wednesday (11/13/19)
- 8 Friday (11/8/19)
- 9 Wednesday (11/6/19)
- 10 Friday (11/1/19)
- 11 IBCS1 - 1920 - November
- 12 IBCS1 - 1920 - October
- 13 IBCS1 - 1920 - September
- 14 IBCS1 - Archives
Monday (12/2/19)
Agenda:
- "Top-Down" Game - complete and demo this week (preferably Wednesday)
- This next game will use a top-down perspective and be a variation of many games that you might have played in the past
- The keyboard will move the player around (WASD or arrow keys)
- The player must collect 5 or more items on the screen. Collecting all the items wins the game.
- The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
- There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
- The screen wraps around (e.g. player moving off screen to the left appears on the right)
- Additional challenges:
- Robots that collide with each other become disabled "land mines"
- Attack ability so that player can fight back a robot
- Health meter for the player
- Levels that increase in difficulty (e.g. add more robots)
- Warp doors - the player going through the door appears at the other door
- An invincibility or shield power-up item
Wednesday - Friday (11/27/19 - 11/29/19)
- Thanksgiving Break
Monday (11/25/19)
Agenda:
- Complete and demo Flappy Bird
- Implement the additional challenges once you have completed the basic game
- "Top-Down" Game
- This next game will use a top-down perspective and be a variation of many games that you might have played in the past
- The keyboard will move the player around (WASD or arrow keys)
- The player must collect 5 or more items on the screen. Collecting all the items wins the game.
- The player must avoid colliding with enemy robots that follow it around. Colliding with a robot loses the game
- There is a timer counting down, and the player must collect all the items before it hits 0. Otherwise, the player loses.
- The screen wraps around (e.g. player moving off screen to the left appears on the right)
Thursday (11/21/19)
Agenda:
- Demo T-Rex Runner (Dino Game) w/ OOP if you have not already done so
- Computer and Video Game Documentaries
- "The Triumph of the Nerds: The Rise of Accidental Empires"
- "Rise of the Video Game"
- "Download: The True Story of the Internet"
- Timer Demo & Notes
- millis()
- Work on Flappy Bird
Tuesday - Thursday (11/19/19 - 11/21/19)
Agenda:
- Complete and demo the T-Rex Runner (Dino Game) w/ OOP
Friday (11/15/19)
Agenda:
- OOP (Python): Part 1 slides
- Bouncing Ball OOP
- Don't worry about any of the code in the Ball.py tab. Focus on the BallOOP tab
- BallOOP walk-through
- Media: Loading & Playing Sounds
- Re-creating Basic Pool with Objects
- Complete the T-Rex Runner (Dino Game) w/ OOP
Wednesday (11/13/19)
Agenda:
- APS Calendar Survey - vote for option 3
- Computer history lesson
- Apple, Microsoft...
- What problems/annoyances did we encounter when using procedural programming to make the Basic Pool game?
- Introduction to Object-Oriented Programming
- Triumph of the Nerds: Xerox PARC
- Bouncing Ball OOP
- Don't worry about any of the code in the Ball.py tab. Focus on the BallOOP tab
- Media: Loading & Playing Sounds
- Re-creating Basic Pool with Objects
Friday (11/8/19)
- School closed due to water main break
Wednesday (11/6/19)
Agenda:
- Complete the following labs:
- Demo the assignments at the same time
Friday (11/1/19)
Agenda:
- Demo Project: Basic Pool: Part 2
- Work on the additional challenges and take ownership of the project. Be creative.