Difference between revisions of "IB Computer Science 1"

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== Tuesday (9/26/17) ==
+
== Tuesday (11/21/17) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Java Pre-Assessment
+
* Introduction to While Loops
* Demo Letter Grade Calculator
+
** [[Media:PythonWhileLoops.pptx]]
* Nested if-statements
+
* While Loop practice (using Wing IDE)
* Work on [[Tech Support Flow Chart Assignment]]
+
** Write a loop that prints 0 to 10
 +
** Write a loop that prints 10 to 0
 +
** Write a loop that prints from 19 to 77
 +
** Write a loop that prints the first 50 even numbers
 +
** Prompt a user for a number N. Write a loop that then prints out the first N even numbers (Hint: Use multiple variables)
 +
* Work on [[Prime numbers assignment]] (using Wing IDE)
 +
* Demo Mario Side Scroller
 +
* Jump walk-through
  
== Friday (9/22/17) ==
+
== Wednesday - Friday (11/15/17 - 11/17/17) ==
 
'''Agenda:'''
 
'''Agenda:'''
* if statements
+
* Make sure you have completed all assignments thus far
** [[Media:PythonIfStatements.pptx]]
+
** Bouncing Image Lab
** if-statement examples
+
** Mario Side Scroller
** if-else examples
+
* Work on implementing the extra challenges in the Mario Side Scroller (see below)
* Logic operators: and, or, not
 
** [[Media:PythonBooleanLogic.pptx]]
 
** Complete Logical operators assignment on Canvas
 
** Evaluate the following comparisons with logic operators (assume x = 2; y = 5)
 
**# x + 2 > y or y < 10
 
**# not(x < y) and y > 2 * x
 
**# y > 0 and y < 10 or x > 10 and x < 20
 
**# x + y != 5 and x - y < 0
 
**# x == 2 and y != 5
 
**# x != y or y >= x
 
* Letter Grade Calculator
 
*# Prompt the user for a number (0-100) (if you don't remember, look at past notes and lectures)
 
*#* Note: Your program should be able to handle floating-point numbers!
 
*# Use if-statements, comparison operators, and logical operators (and, or, not)
 
*# Print out the appropriate letter grade for the number (A, B+, B, C+, C, D+, D, E)
 
*#* Note: Your program should round letter grades appropriately (Example: grade >= 89.5 is an A)
 
* [[Tech Support Flow Chart Assignment]]
 
  
== Wednesday (9/20/17) ==
+
== Wednesday - Monday (11/8/17 - 11/13/17) ==
 
'''Agenda:'''
 
'''Agenda:'''
* [[Quadratic Formula Assignment]]
+
* Demo missing assignments
** Demo to Mr. Bui when completed
+
* Demo completed Bouncing Image Lab
* Introduction to Booleans & Conditionals
+
* Mario Side-scroller
** Comparison operators (<, >, <=, >=, ==, !=)
+
*# Create a Processing program named MarioSideScroller
** Boolean values: True, False
+
*# Download the [[Media:Mario-1-1.gif]] and add the file to your Processing program (or any wide, panoramic image of your choice)
** Complete Comparison operators assignment on Canvas
+
*# Download the small Mario image [[Media:MarioSprite_right.png]] and add the file to your Processing program (or any character sprite of your choice)
* if statements
+
*# Create and initialize global variables:
** [[Media:PythonIfStatements.pptx]]
+
*#* bg_x, bg_y (background x and y-coordinates)
** if-statement examples
+
*#* sprite_x, sprite_y (sprite x and y-coordinates)
** if-else examples
+
*#* Note: "sprite" is a movable computer graphic
* Logic operators: and, or, not
+
*# Set your window size to 600 x 448 (the image has a height of 448 pixels)
** [[Media:PythonBooleanLogic.pptx]]
+
*# Load and display the background image using the image() function (use the variables!)
** Complete Logical operators assignment on Canvas
+
*#* Verify that you are display background image properly (you should only be seeing a portion of the level)
** Evaluate the following comparisons with logic operators (assume x = 2; y = 5)
+
*# Load and display the sprite image (use the variables!)
**# x + 2 > y or y < 10
+
*# Add keyboard detecting code:
**# not(x < y) and y > 2 * x
+
*## if the RIGHT key is pressed, then move the sprite to the right by manipulating the sprite_x
**# y > 0 and y < 10 or x > 10 and x < 20
+
*## if the LEFT key is pressed, then move the sprite to the left by manipulating the sprite_x
**# x + y != 5 and x - y < 0
+
*# if the sprite touches the right edge of the screen (or wherever you want)
**# x == 2 and y != 5
+
*## Manipulate the bg_x so that background image moves to the left
**# x != y or y >= x
+
*## You must also manipulate the sprite_x so that it does not keep moving beyond that point
* Letter Grade Calculator
+
*# if the sprite touches the left edge of the screen (or wherever you want)
*# Prompt the user for a number (0-100) (if you don't remember, look at past notes and lectures)
+
*## Manipulate the bg_x so that background image moves to the right
*#* Note: Your program should be able to handle floating-point numbers!
+
*## You must also manipulate the sprite_x so that it does not keep moving beyond that point
*# Use if-statements, comparison operators, and logical operators (and, or, not)
+
*# Additional challenges:
*# Print out the appropriate letter grade for the number (A, B+, B, C+, C, D+, D, E)
+
*## Use an image editing program to create a flipped mirror Mario image (or simply find one). Load the image such that when Mario goes left, you use the flipped image instead of the right-facing image
*#* Note: Your program should round letter grades appropriately (Example: grade >= 89.5 is an A)
+
*## Implement a jump feature (hint: you can use the Gravity Launcher program to help you)
  
== Monday (9/18/17) ==
+
== Wednesday - Friday (11/1/17 - 11/3/17) ==
 
'''Agenda:'''
 
'''Agenda:'''
* Mad Libs exercise
+
* Demo [https://docs.google.com/document/d/1uWpr7pX91LzklGwR6InKvsu7M9IRn2y55xgHHq0MAcQ/edit?usp=sharing Input: Keyboard Variables]
*# Prompt the user to enter a noun and store it in a variable named '''noun'''
+
* Demo [https://docs.google.com/document/d/13zLTnm_mxURSFxEWJ24MUBOAK1Y6jbfk8NxL-wS_U7g/edit?usp=sharing Media: Loading & Displaying Images]
*# Prompt the user to enter a verb and store it in a variable named '''verb'''
+
* Bouncing Image Lab
*# Prompt the user to enter another noun and store it in a variable named '''noun2'''
+
*# You will be creating a new Processing sketch that combines multiple labs.  You will create a bouncing Image (of your choice) on the screen that responds to keyboard clicks
*# Print out a message that contains noun, verb, and noun2
+
*# Display a background image (of your choice)
* Circle calculations exercise
+
*# Display a smaller image on the screen that will move around
*# Prompt the user to enter the radius of a circle (this should be a float)
+
*# Make the smaller image bounce around on the screen (for testing purposes only).  After the image successfully bounces around, set dx and dy to 0 so that it no longer moves
*# Calculate and print out the circumference of the circle.  Make sure your output looks like: "Circumference: ###"
+
*# Add the following keyboard functionalities:
*# Calculate and print out the area of the circle.  Make sure your output looks like: "Area: ###"
+
*#* Pressing the up arrow makes the image's dy variable decrease by decrementing (decreasing) dy by 1
* [[Quadratic Formula Assignment]]
+
*#* Pressing the down arrow makes the image's dy variable increase by incrementing (increasing) dy by 1
** Demo to Mr. Bui when completed
+
*#* Pressing the left arrow makes the image's dx variable decrease by decrementing (decreasing) dx by 1
 
+
*#* Pressing the right arrow makes the image's dx variable increase by incrementing (increasing) dx by 1
== Thursday (9/14/17) ==
+
*#* Pressing the letter w increases the height of the image (Note: you will need to keep track of the height of the image using a new variable)
'''Warmup:'''
+
*#* Pressing the letter s decreases the height of the image
* Complete the Identifying Types assignment on Canvas if you have not already done so
+
*#* Pressing the letter d increases the width of the image (Note: you will need to keep track of the width of the image using a new variable)
 
+
*#* Pressing the letter a decreases the width of the image
'''Agenda:'''
+
*# The image should bounce of the sides of the screens accordingly
* Introduction to Values, Types, and Variables
+
*#* Ensure that the bouncing off the sides is based on the image's width and height such that when the image's width or height changes, the bouncing will correctly occur at the edge of the image
** [https://docs.google.com/a/apsva.us/presentation/d/1iJGcl4qxBXeP1Ex4R6n9FK8RiRVV43hpYKpZlobZQVc/edit?usp=sharing Values, Types & Variables]
+
*#* Hint: You should use screen's width, height, and the image's width and height of the image to mathematically determine the bounce
** Complete Variable Naming assignment on Canvas
 
* Input and Output
 
** [https://docs.google.com/a/apsva.us/presentation/d/18oxLyc3PCjcpSEsXHNpsu-Op97dCbo-VwYKjmU_-d5A/edit?usp=sharing Input/Output (Python)]
 
* Math Operations
 
** Addition +
 
** Subtraction -
 
** Multiplication *
 
** Division /
 
** Exponential **
 
** Order of operations!
 
* Mad Libs exercise
 
*# Prompt the user to enter a noun and store it in a variable named '''noun'''
 
*# Prompt the user to enter a verb and store it in a variable named '''verb'''
 
*# Prompt the user to enter another noun and store it in a variable named '''noun2'''
 
*# Print out a message that contains noun, verb, and noun2
 
* Circle calculations exercise
 
*# Prompt the user to enter the radius of a circle (this should be a float)
 
*# Calculate and print out the circumference of the circle.  Make sure your output looks like: "Circumference: ###"
 
*# Calculate and print out the area of the circle.  Make sure your output looks like: "Area: ###"
 
* [[Quadratic Formula Assignment]]
 
** Demo to Mr. Bui when completed
 
 
 
== Tuesday (9/12/17) ==
 
'''Agenda:'''
 
* Introduction to Python
 
** [http://www.pythontutor.com http://www.pythontutor.com] - Code Visualizer
 
** [http://en.wikipedia.org/wiki/Hello_world_program Hello world program]
 
* Experienced Students Option
 
** Go to Links->Programming Practice
 
** Or work ahead as fast as you can by accessing Links->Archived Websites
 
* [[https://docs.google.com/a/apsva.us/presentation/d/1HHm45Q9RClDLRcVdk8BbJX8On4_D-XQB9nYvYzQjta0/edit?usp=sharing Basic Programming Terms]]
 
* Introduction to Values, Types, and Variables
 
** [[https://docs.google.com/a/apsva.us/presentation/d/1iJGcl4qxBXeP1Ex4R6n9FK8RiRVV43hpYKpZlobZQVc/edit?usp=sharing Values, Types & Variables]]
 
** Complete assignments on Canvas
 
 
 
== Friday (9/8/17) ==
 
'''Warmup:'''
 
# Login to Canvas
 
# Complete the Collaboration
 
 
 
'''Agenda:'''
 
* Quick Pic Intros
 
* Introduction to Python
 
** [http://www.pythontutor.com http://www.pythontutor.com] - Code Visualizer
 
** [http://en.wikipedia.org/wiki/Hello_world_program Hello world program]
 
* Experienced Students Option
 
** Go to Links->Programming Practice
 
** Or work ahead as fast as you can by accessing Links->Archived Websites
 
* [[Media:BasicProgrammingTerms.ppt]]
 
* Introduction to Values, Types, and Variables
 
** [[Media:ValuesTypesVariables.ppt]]
 
** [[Values, Types, and Variables Identification assignment]]
 
 
 
== Wednesday (9/6/17) ==
 
'''Agenda:'''
 
* Attendance
 
* Misc logistics
 
** 20/10 no pass policy
 
** Location of bathrooms
 
** Sign in/out sheets
 
** Mr. Bui has A Lunch (1st Lunch) on W-days
 
** Mr. Bui has 4th period planning on L-Days (so whatever lunch he feels like having that day)
 
* [[IB Computer Science I Syllabus]]
 
** Sign electronic form by next Monday (9/11/17)
 
* Introduction to Canvas
 
** Profiles
 
** Notifications
 
** Assignments
 
** etc.
 
* Introductions w/ Pictures
 
*# You will be given a group Google presentation
 
*# Create a new slide
 
*# Use your first and last name as your title
 
*# Paste 4 or more images that describe who you are
 
 
 
'''Homework:'''
 
* Signed electronic syllabus by Monday (9/11/17)
 
* Introductions w/ Pictures collaboration found in Canvas
 
 
 
== Tuesday (9/5/17) ==
 
'''Agenda:'''
 
* Introductions
 
* Name cards
 
 
 
'''Homework:'''
 
# Go to Syllabus (on the left)
 
# Read it
 
# Complete the agreement form with your parent (you will need your APS Google login)
 
  
 
== Archives ==
 
== Archives ==
 +
* [[IBCS1 - 1718 - October]]
 +
* [[IBCS1 - 1718 - September]]
 
* [[IBCS1 - 1617]]
 
* [[IBCS1 - 1617]]

Revision as of 09:24, 21 November 2017

Tuesday (11/21/17)

Agenda:

  • Introduction to While Loops
  • While Loop practice (using Wing IDE)
    • Write a loop that prints 0 to 10
    • Write a loop that prints 10 to 0
    • Write a loop that prints from 19 to 77
    • Write a loop that prints the first 50 even numbers
    • Prompt a user for a number N. Write a loop that then prints out the first N even numbers (Hint: Use multiple variables)
  • Work on Prime numbers assignment (using Wing IDE)
  • Demo Mario Side Scroller
  • Jump walk-through

Wednesday - Friday (11/15/17 - 11/17/17)

Agenda:

  • Make sure you have completed all assignments thus far
    • Bouncing Image Lab
    • Mario Side Scroller
  • Work on implementing the extra challenges in the Mario Side Scroller (see below)

Wednesday - Monday (11/8/17 - 11/13/17)

Agenda:

  • Demo missing assignments
  • Demo completed Bouncing Image Lab
  • Mario Side-scroller
    1. Create a Processing program named MarioSideScroller
    2. Download the Media:Mario-1-1.gif and add the file to your Processing program (or any wide, panoramic image of your choice)
    3. Download the small Mario image Media:MarioSprite_right.png and add the file to your Processing program (or any character sprite of your choice)
    4. Create and initialize global variables:
      • bg_x, bg_y (background x and y-coordinates)
      • sprite_x, sprite_y (sprite x and y-coordinates)
      • Note: "sprite" is a movable computer graphic
    5. Set your window size to 600 x 448 (the image has a height of 448 pixels)
    6. Load and display the background image using the image() function (use the variables!)
      • Verify that you are display background image properly (you should only be seeing a portion of the level)
    7. Load and display the sprite image (use the variables!)
    8. Add keyboard detecting code:
      1. if the RIGHT key is pressed, then move the sprite to the right by manipulating the sprite_x
      2. if the LEFT key is pressed, then move the sprite to the left by manipulating the sprite_x
    9. if the sprite touches the right edge of the screen (or wherever you want)
      1. Manipulate the bg_x so that background image moves to the left
      2. You must also manipulate the sprite_x so that it does not keep moving beyond that point
    10. if the sprite touches the left edge of the screen (or wherever you want)
      1. Manipulate the bg_x so that background image moves to the right
      2. You must also manipulate the sprite_x so that it does not keep moving beyond that point
    11. Additional challenges:
      1. Use an image editing program to create a flipped mirror Mario image (or simply find one). Load the image such that when Mario goes left, you use the flipped image instead of the right-facing image
      2. Implement a jump feature (hint: you can use the Gravity Launcher program to help you)

Wednesday - Friday (11/1/17 - 11/3/17)

Agenda:

  • Demo Input: Keyboard Variables
  • Demo Media: Loading & Displaying Images
  • Bouncing Image Lab
    1. You will be creating a new Processing sketch that combines multiple labs. You will create a bouncing Image (of your choice) on the screen that responds to keyboard clicks
    2. Display a background image (of your choice)
    3. Display a smaller image on the screen that will move around
    4. Make the smaller image bounce around on the screen (for testing purposes only). After the image successfully bounces around, set dx and dy to 0 so that it no longer moves
    5. Add the following keyboard functionalities:
      • Pressing the up arrow makes the image's dy variable decrease by decrementing (decreasing) dy by 1
      • Pressing the down arrow makes the image's dy variable increase by incrementing (increasing) dy by 1
      • Pressing the left arrow makes the image's dx variable decrease by decrementing (decreasing) dx by 1
      • Pressing the right arrow makes the image's dx variable increase by incrementing (increasing) dx by 1
      • Pressing the letter w increases the height of the image (Note: you will need to keep track of the height of the image using a new variable)
      • Pressing the letter s decreases the height of the image
      • Pressing the letter d increases the width of the image (Note: you will need to keep track of the width of the image using a new variable)
      • Pressing the letter a decreases the width of the image
    6. The image should bounce of the sides of the screens accordingly
      • Ensure that the bouncing off the sides is based on the image's width and height such that when the image's width or height changes, the bouncing will correctly occur at the edge of the image
      • Hint: You should use screen's width, height, and the image's width and height of the image to mathematically determine the bounce

Archives